![]() ![]() A harsh fight left me with little health and no med-kits. One wrong turn took me into a toxic storage facility that I quickly left. When I got hands on time after the presentation, I found myself winding through hallways, getting lost in the ambiance of a hydroponics garden and smashing monsters’ heads with a lead pipe. It felt like System Shock, which is to say that it was both moody and confusing. It was bloodier too, enemies and corpses glistening with viscera and slick, fresh rot. Citadel Station’s interior seems harsher, with blocky interior-design and dangerous mutants lurking in the shadows between neon-lit rooms. In the video demonstration much of what I saw felt in line with a demo the studio released in 2016. It left a lasting impression on fans, some of whom were among the over 21,000 backers who raised over $US1.3 ($2) million dollars for Nightdive’s remake. The notion of exploring one continuous space hadn’t been done with quite as much fidelity. It was a game that helped birth a whole new genre-now called immersive sims-and redefined exploration in games. Set aboard Citadel Station, a massive space station orbiting Saturn, players needed to navigate a twisting maze of corridors and interconnected levels while surviving the machinations of the twisted AI SHODAN. The original System Shock released in 1994. There’re scrappy, which is both endearing and worrisome. That is a good story for understanding Nightdive and their System Shock remake. ![]() That wasn’t the case with System Shock.Īfter I met Nightdive Studios’ director of business development Larry Kuperman in a hotel lobby, I was brought to a modest room where the game’s development team had hooked up their laptop to a nearby TV to show a video walkthrough of the game. In some cases, you’re heading to a spacious meeting room replete with swag, big TVs showing builds of the latest games, and designers doing Powerpoint presentations. It’s a hustle, a magic trick meant to dazzle the press. When you head to a game presentation at something like GDC, it often means something fancy. I looked at the latest version at the Game Developers Conference in San Francisco last week, and while I’m somewhat unsure of the game itself, I found myself enraptured by the story of how it came to be. ![]()
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